Neil Anderson
Neil Anderson interned at SCEC during the 2010 summer and worked on the developer team. He added features to SCEC-VDO including earthquake animation and a real-time earthquake display. Following his time at SCEC, Neil interned at Intel in the summer of 2011 and is currently interning at Zynga. Neil Will be graduating after the fall of 2012 and hopes to continue to work in the video game industry upon graduation.
Background
Undergrad Institution:
University of Southern California
08/2008 - 05/2012
Computer Science (Games)
After Internship
Current Affiliation:
Zynga
Software Engineer
Assigned Tasks
| Project | Task | Type | Due Date | Assigned To | Status | Attachments |
|---|---|---|---|---|---|---|
| 2010 SCEC-VDO Development | Kinematic Fault Rupture Models (cyber shake) - Maximum Displacement | Movie / Animation | 07/30/2010 | Completed | ||
| 2010 SCEC-VDO Development | Kinematic Fault Rupture Models (cyber shake) - Animation | Movie / Animation | 07/30/2010 | Neil Anderson | Completed | |
| 2010 SCEC-VDO Development | Debug realtime class by Neil | Movie / Animation | 07/30/2010 | Completed |
SCEC Internship
| Date |
Intern Products |
Type |
|---|---|---|
| 07/01/2010 | Top 5 Deadliest Earthquakes in California | SCEC-VDO Animation |
| 07/27/2010 | Real time Earthquake Plugin (Earthquake Monitor) | Plugin |
| 07/27/2010 | Standard Rupture Format (SRF) Browser Plugin | Plugin |
| 07/27/2010 | Participation Probabilities Plugin (On 3-D faults) | Plugin |
| 06/15/2010 | intern interview Anderson Neil | Video |

